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Loot Cheat Sheet

April 2026 — Post-Flashpoint (Patch 1.22)

Quick reference for every item in ARC Raiders. Search by name to instantly see whether to keep, sell, or recycle. Includes workshop upgrade materials and quest items.

Quick Decision Rules

KEEP
Workshop upgrade material?Keep until that bench is maxed
KEEP
Quest item or Scrappy gift?Keep until quest or project is done
KEEP
Blueprint you haven't learned?Learn it immediately
SELL
Duplicate blueprint?Sell for 5,000 coins
USE
Any key?Use it next raid. Never sell keys.
SELL
Duck or household collectible?Pure vendor trash. Sell for coins.
RECYCLE
Broken or damaged junk?Recycle in Speranza (not mid-raid for full yield)

155 items

ARC Drop

KEEP
ARC Alloy

Used in Medical, Explosives, Utility, Gear bench L1 upgrades.

KEEP
ARC Powercell

Refiner L1. Common but always needed.

KEEP
ARC Circuitry

Refiner L3 (need 10). Keep all.

KEEP
ARC Motion Core

Refiner L2 (need 5). Keep all.

KEEP
ARC Coolant

Crafting recipes. Moderate demand.

ARC Part

KEEP
Tick Pod

Medical Lab L2 (need 8).

KEEP
Hornet Driver

Gear Bench L2 (need 5).

KEEP
Wasp Driver

Gunsmith L2 (need 8).

KEEP
Rocketeer Driver

Explosives L3 (need 3).

KEEP
Bombardier Cell

Refiner L3 (need 6).

KEEP
Bastion Cell

Gear Bench L3 (need 6).

KEEP
Sentinel Firing Core

Gunsmith L3 (need 4).

KEEP
Fireball Burner

Refiner L2 (need 8).

KEEP
Pop Trigger

Explosives L2 (need 5).

KEEP
Snitch Scanner

Utility L2 (need 6).

KEEP
Leaper Pulse Unit

Utility L3 (need 4).

KEEP
Surveyor Vault

Medical Lab L3 (need 5).

Collectible

SELL
Lance's Mixtape

Sells for 10,000 coins! Best vendor item.

SELL
Acoustic Guitar

No crafting use. Vendor trash.

SELL
Agave

No crafting use. Vendor trash.

SELL
Air Freshener

No crafting use. Vendor trash.

SELL
Breathtaking Snow Globe

No crafting use. Vendor trash.

SELL
Candleberries

No crafting use. Vendor trash.

SELL
Coffee Pot

No crafting use. Vendor trash.

SELL
Dartboard

No crafting use. Vendor trash.

SELL
Doodly Duck

No crafting use. Vendor trash.

SELL
Empty Wine Bottle

No crafting use. Vendor trash.

SELL
Expired Pasta

No crafting use. Vendor trash.

SELL
Faded Photograph

No crafting use. Vendor trash.

SELL
Fine Wristwatch

No crafting use. Vendor trash.

SELL
Flashy Duck

No crafting use. Vendor trash.

SELL
Fossilized Lightning

No crafting use. Vendor trash.

SELL
Gentle Duck

No crafting use. Vendor trash.

SELL
Headphones

No crafting use. Vendor trash.

SELL
Music Album

No crafting use. Vendor trash.

SELL
Music Box

No crafting use. Vendor trash.

SELL
Painted Box

No crafting use. Vendor trash.

SELL
Playing Cards

No crafting use. Vendor trash.

SELL
Poster of Natural Wonders

No crafting use. Vendor trash.

SELL
Pottery

No crafting use. Vendor trash.

SELL
Recorder

No crafting use. Vendor trash.

SELL
Red Coral Jewelry

No crafting use. Vendor trash.

SELL
Resin

No crafting use. Vendor trash.

SELL
Roots

No crafting use. Vendor trash.

SELL
Rosary

No crafting use. Vendor trash.

SELL
Rubber Duck

No crafting use. Vendor trash.

SELL
Silver Teaspoon Set

No crafting use. Vendor trash.

SELL
Statuette

No crafting use. Vendor trash.

SELL
Thermostat

No crafting use. Vendor trash.

SELL
Torn Book

No crafting use. Vendor trash.

SELL
Tropical Duck

No crafting use. Vendor trash.

SELL
Vase

No crafting use. Vendor trash.

SELL
Volcanic Rock

No crafting use. Vendor trash.

Component

KEEP
Wires

Weapon and workshop upgrades.

KEEP
Electrical Components

Multiple workshop upgrades (Gear Bench L2, Utility L2).

KEEP
Mechanical Components

Gunsmith L2 + weapon crafting.

KEEP
Steel Spring

Mid-tier crafting recipes.

KEEP
Magnet

Mid-tier crafting recipes.

KEEP
Processor

Mid-tier crafting recipes.

KEEP
Sensors

Raider Hatch Key crafting + builds.

KEEP
Advanced Electrical Components

Gear Bench L3 + Utility L3. Hard to find.

KEEP
Advanced Mechanical Components

Gunsmith L3. Hard to find.

Core Material

KEEP
Metal Parts

Highest demand crafting material. Stock 200-300.

KEEP
Rubber Parts

Used across nearly every recipe.

KEEP
Plastic Parts

Used across nearly every recipe.

KEEP
Fabric

Used in medical and gear crafting.

KEEP
Chemicals

Used in explosives and medical.

KEEP
Oil

Used in weapon and gear maintenance.

Junk

SELL
Coolant

Vendor price better than recycle yield.

SELL
Radio Relay

Vendor price better than recycle yield.

SELL
Burned ARC Circuitry

Vendor price better than recycle yield.

SELL
Camera Lens

Vendor price better than recycle yield.

SELL
Damaged ARC Powercell

Vendor price better than recycle yield.

SELL
Ruined Handcuffs

Vendor price better than recycle yield.

SELL
Rusty ARC Steel

Vendor price better than recycle yield.

SELL
Spotter Relay

Vendor price better than recycle yield.

Key

USE
Raider Hatch Key

No exit countdown. Can be crafted at Utility Station 2.

USE
Confiscation Room Key

Epic loot potential. Use ASAP.

USE
Residential Master Key

High loot density rooms.

USE
Bunker Key

Rare-tier loot behind locked doors.

USE
Annex Key

Safe loot area with good returns.

Legendary

KEEP
Queen Reactor

Extremely rare Queen drop. Very valuable.

KEEP
Matriarch Reactor

Extremely rare Matriarch drop. Very valuable.

KEEP
Magnetic Accelerator

Rare boss drop. High value.

KEEP
Assessor Matrix

Flashpoint ARC Assessor drop.

Material

KEEP
Durable Cloth

Medical Lab L2. Hard to farm.

KEEP
Crude Explosives

Explosives Station L2.

KEEP
Explosive Compound

Explosives Station L3.

KEEP
Antiseptic

Medical Lab L3 (need 8).

Quest Item

KEEP
Apricot

Scrappy hideout upgrade.

KEEP
Cat Bed

Scrappy hideout upgrade.

KEEP
Lemon

Scrappy hideout upgrade.

KEEP
Olives

Scrappy hideout upgrade.

KEEP
Prickly Pear

Scrappy hideout upgrade.

KEEP
Dog Collar

Scrappy hideout upgrade.

KEEP
Humidifier

Scrappy hideout upgrade.

KEEP
Light Bulb

Scrappy hideout upgrade.

KEEP
Moss

Scrappy hideout upgrade.

KEEP
Great Mullein

Scrappy hideout upgrade.

KEEP
Very Comfortable Pillow

Scrappy hideout upgrade.

Rare Material

KEEP
Motor

Refiner L3 (need 3). Sell only after upgrade done.

KEEP
Laboratory Reagents

Explosives L3 (need 3).

KEEP
Rusted Gears

Gunsmith L3 (need 3).

KEEP
Industrial Batteries

Gear Bench L3 (need 3).

KEEP
Rusted Shut Medical Kit

Medical Lab L3 (need 3).

KEEP
Fried Motherboard

Utility L3 (need 3).

KEEP
Rusted Tools

Gunsmith L2 (need 3).

KEEP
Toaster

Refiner L2 (need 3).

KEEP
Synthesized Fuel

Explosives L2 (need 3).

KEEP
Cracked Bioscanner

Medical Lab L2 (need 2).

KEEP
Damaged Heat Sink

Utility L2 (need 2).

KEEP
Power Cable

Gear Bench L2 (need 3).

Recyclable

RECYCLE
Alarm Clock

Yields Plastic Parts + Processor.

RECYCLE
Bicycle Pump

Yields Metal Parts + Canister.

RECYCLE
ARC Flex Rubber

Yields useful rubber components.

RECYCLE
ARC Performance Steel

Yields useful steel components.

RECYCLE
ARC Synthetic Resin

Yields useful components.

RECYCLE
ARC Thermo Lining

Yields useful components.

RECYCLE
Broken Flashlight

Yields electrical components.

RECYCLE
Broken Handheld Radio

Yields electrical components.

RECYCLE
Broken Taser

Yields electrical components.

RECYCLE
Crumpled Plastic Bottle

Yields Plastic Parts.

RECYCLE
Deflated Football

Yields Rubber Parts.

RECYCLE
Degraded ARC Rubber

Yields rubber components.

RECYCLE
Diving Goggles

Yields Plastic Parts + Rubber Parts.

RECYCLE
Dried-Out ARC Resin

Yields resin components.

RECYCLE
Expired Respirator

Yields Fabric + Chemicals.

RECYCLE
Flow Controller

Yields Metal Parts.

RECYCLE
Frying Pan

Yields Metal Parts.

RECYCLE
Garlic Press

Yields Metal Parts.

RECYCLE
Household Cleaner

Yields Chemicals.

RECYCLE
Ice Cream Scooper

Yields Metal Parts.

RECYCLE
Impure ARC Coolant

Yields coolant components.

RECYCLE
Industrial Charger

Yields Electrical Components.

RECYCLE
Industrial Magnet

Yields Magnet + Metal Parts.

RECYCLE
Metal Brackets

Yields Metal Parts.

RECYCLE
Microscope

Yields Processor + Sensors.

RECYCLE
Number Plate

Yields Metal Parts.

RECYCLE
Power Bank

Yields Electrical Components.

RECYCLE
Projector

Yields Processor + Electrical Components.

RECYCLE
Radio

Yields Electrical Components + Wires.

RECYCLE
Remote Control

Yields Plastic Parts + Processor.

RECYCLE
Ripped Safety Vest

Yields Fabric.

RECYCLE
Ruined Baton

Yields Metal Parts + Rubber Parts.

RECYCLE
Ruined Parachute

Yields Fabric.

RECYCLE
Ruined Riot Shield

Yields Metal Parts + Plastic Parts.

RECYCLE
Ruined Tactical Vest

Yields Fabric + Metal Parts.

RECYCLE
Rusted Bolts

Yields Metal Parts.

RECYCLE
Signal Amplifier

Yields Electrical Components.

RECYCLE
Spectrometer

Yields Sensors + Processor.

RECYCLE
Spring Cushion

Yields Steel Spring + Fabric.

RECYCLE
Tattered ARC Lining

Yields ARC components.

RECYCLE
Tattered Clothes

Yields Fabric.

RECYCLE
Torn Blanket

Yields Fabric.

RECYCLE
Water Filter

Yields Plastic Parts + Chemicals.

Important

  • Always recycle in Speranza, not mid-raid. Recycling mid-raid yields only half the materials.
  • Blueprints sell for 5,000 coins but unlock permanent crafting recipes. Always learn first, sell duplicates.
  • Keys are consumable and don't stack. Use them on your next raid, never sell.
  • Workshop materials become sellable once that workbench is fully upgraded.

ARC Raiders Loot Guide

Managing your inventory in ARC Raiders is critical to progression. Every slot in your backpack counts, and knowing what to grab and what to leave behind can mean the difference between a profitable raid and a wasted run.

Core materials like Metal Parts, Rubber Parts, and Plastic Parts are used in nearly every recipe. Stock 200-300 of each. ARC enemy drops like Tick Pods, Wasp Drivers, and Sentinel Firing Cores are needed for workshop upgrades and should always be kept until that bench is maxed.

Collectibles (ducks, household decorations, and miscellaneous items) are pure vendor trash. Sell them all. The exception is Lance's Mixtape which sells for 10,000 coins.

Recycling should always be done in Speranza, never mid-raid. Salvaging in the field yields only half the components. Items like Alarm Clocks, Broken Electronics, and Damaged Gear yield useful crafting components when recycled properly.